Game Jams & other events
"BlockLed"
BlockLed is a Co-op 3D puzzle game in which You have to reproduce some building projects.
The blocks slowly fall down following the Y axis. The players must play on two different screens.
Player one can move the blocks on the X axis, while player two can move the blocks on the Z axis. Each player can rotate the blocks.
You have to reproduce the indicated project as faithfully as possible. In this way you will receive more points. The LED wire (wich indicates the color of the blocks and the leaderboard) is powered by Arduino.
Credits:
Andrea Rosati: Programmer
Simone Capparelli: 2D/3D Artist
Bruno Laurencich: 2D/3D Artist
Lorenzo: Programmer
"A virus' journey"
Credits:
Davide Gibertini: Programmer
Massimo Isonni: Programmer
Piera Falcone: Programmer
Virginia Quagliozzi: Programmer
Alessandra Valle: 2D Artist
Simone Capparelli: 3D Artist
Sante Marzullo: 3D Artist
Asia Zena: 3D Artist
"Sacred Waves" VR + Leap Motion
Sacred Waves is a game based on virtual reality, with the additional use of Leap Motion. Through the use of their hand, it will be possible to recreate virtually the wavelengths of visible light. The aim of the game is to survive as many waves as possible. Each enemy has been associated with a color, it will be necessary to recreate the wave length required. Enemies have the shapes of the Platonic solids, even the setting contains references to ancient Greece.
MS Windows, Android device
Unity (any product), Virtual reality headmount display (Oculus Rift, HTC Vive, etc.)
Virtual Reality & Leap Motion
Credits:
Vincenzo Fabiano: Main Programmer
Cesare Palermo: Programmer / Graphic Designer
Simone Capparelli: Graphic Designer
"The Apprendist" playable with a NeuroSky (Neural player)
You are a young sorcerer's apprentice. Your goal is to increase your magical knowledge experimenting with new potions with which to complete all the spells described all 'inside of the magic book. To do this you will need to remain calm and meditate when required .. not in play but really with the aid of a neural headset! But do not forget to mix and use the right ingredients! Alchemy and the invocation of sacred art is an art and you can not play! Every single mistake will help increase your chances of dying or being killed ..! Then we know that demons dwell in-between spaces of our and their world, playing with the invocations could have serious consequences ..
Credits:
Vincenzo Fabiano: Programmer
Alberto Panico: Programmer
Simone Capparelli: Graphic Designer
Raffaele di Carlo: Graphic Designer
Matteo Orecchio: Graphic Designer
"Me GOD" AR/VR (mobile) powered by Vuforia
48h RedBit Games Jam
Credits:
Programmer: Vincenzo Fabiano
Graphic Desigher: Simone Capparelli
Graphic Designer: Francesco Garofalo
"Evil Doors" VR (mobile)
Codemotion Rome 2015
Credits:
Programmer: Vincenzo Fabiano
Graphic Desigher: Simone Capparelli
Graphic Designer: Francesco Garofalo
"Data Injector" VR (mobile)
Data Injector is an experimental game which is played on two complete different interfaces: one players uses a smartphone with the box for virtual reality in an exploration game, while the other plays a series of minigames. The goal is to share informations in order to achieve goals. One player is basically navigating a virtual reality trying to steal codes, while the other tries to buy him more time and guide him with informations that are achieved basing on both player's performance.
Credits:
Programmer: Vincenzo Fabiano
Support Programmer: Oran Bar
3D Modeling: Simone Capparelli - Lorenzo Battelli
Game Designer: Eugenio Del Vecchio
Sound Designer: Alex Liberatore